Napoleon Total War DLC4free V1.02
- Type:
- Games > PC
- Files:
- 1
- Size:
- 37.93 MB
- Tag(s):
- Napoleon total war
- Quality:
- +6 / -0 (+6)
- Uploaded:
- Apr 12, 2010
- By:
- Tanauser
the 15 DLC unlocked corrected a bug with the rockets explosion & damage + few more maps playable in custom . cheers
Merci beaucoup :))
Thank you very much Tanauser.
Now it works perfectly ... I only got one thing to say :
The damage from rockets seems to be a little too much but it's cool anyway.
And if you use 3 or 4 rockets at the same time the sounds from explosions continues after the explosions end ... but thats almost unnoticed.
Once again THANK YOU very much for youe excelent work ... ;D
Now it works perfectly ... I only got one thing to say :
The damage from rockets seems to be a little too much but it's cool anyway.
And if you use 3 or 4 rockets at the same time the sounds from explosions continues after the explosions end ... but thats almost unnoticed.
Once again THANK YOU very much for youe excelent work ... ;D
Tanauser ...
I have one small request :
Can you please tell me or put in description what are the DLC Units you have included here that are from Empire Total War ...
Thank you very much . ;)
I have one small request :
Can you please tell me or put in description what are the DLC Units you have included here that are from Empire Total War ...
Thank you very much . ;)
2 in the french faction
Organ gun + all the others (Kogul + etc ....) in the Ottoman faction
no more
Full Description is included with the units
Organ gun + all the others (Kogul + etc ....) in the Ottoman faction
no more
Full Description is included with the units
ok ...
thank you.
:)
thank you.
:)
ok im dumb, after i unrar the file, i get some pack format files. how do i unpack them? many thx.
Great Mod Tanauser!
But I do have some problem with it. After using it I've noticed that
- steam ships' guns numbers went down 50%
- the cannon balls 'traces' after them being shot from the cannons are gone
- two of the additional units you have included here give me some troble - Hungarian Grenadiers and French Royal Deux-Ponts Regiment (I've managed to disable the rest but they still appear during the main campaign)
Would you be so kind to tell me how to manage with those things? (disable those two units, make steam ships the way their were earlier and make the cannon balls tracable again)
Thanks in advance
But I do have some problem with it. After using it I've noticed that
- steam ships' guns numbers went down 50%
- the cannon balls 'traces' after them being shot from the cannons are gone
- two of the additional units you have included here give me some troble - Hungarian Grenadiers and French Royal Deux-Ponts Regiment (I've managed to disable the rest but they still appear during the main campaign)
Would you be so kind to tell me how to manage with those things? (disable those two units, make steam ships the way their were earlier and make the cannon balls tracable again)
Thanks in advance
easy
for cannon ball tracable again
Delete the line fx
--------------------------------------------
the rest is a little "hot" ; but you can try (....)
delete projectiles_tables only (important) if you have Deleted from the game ottoman organ ; Libyan Kogul else CTD
--------------------------------------------------
for Hungarian Grenadiers and French Royal Deux-Ponts Regiment out of the game
go to units_to_exclusive_faction_permissions_tables
set custom_unit4 & custom_unit2 to FALSE
for cannon ball tracable again
Delete the line fx
--------------------------------------------
the rest is a little "hot" ; but you can try (....)
delete projectiles_tables only (important) if you have Deleted from the game ottoman organ ; Libyan Kogul else CTD
--------------------------------------------------
for Hungarian Grenadiers and French Royal Deux-Ponts Regiment out of the game
go to units_to_exclusive_faction_permissions_tables
set custom_unit4 & custom_unit2 to FALSE
Tanauser how to remove units from Empire Total War?
Remove completely will ask some edition
but I can show you how to prevent from showing in the game.............
go to units_to_exclusive_faction_permissions_tables
set True to FALSE the following units
custom_unit35
custom_unit36
custom_unit40
custom_unit42
custom_unit46
custom_unit41
custom_unit44
custom_unit14
deaths_head_hussar
custom_unit2
organ_gun
custom_unit4
custom_unit24
but I can show you how to prevent from showing in the game.............
go to units_to_exclusive_faction_permissions_tables
set True to FALSE the following units
custom_unit35
custom_unit36
custom_unit40
custom_unit42
custom_unit46
custom_unit41
custom_unit44
custom_unit14
deaths_head_hussar
custom_unit2
organ_gun
custom_unit4
custom_unit24
Hi again.
I've managed to remove both units and the cannon balls' traces are back again.
But trying to make the Steam ships as they are in the vanilla game is...well it's over my head honestly.
You've written to delete organ gun and the rest of the additional units that aren't from NTW (at least I understand this that way). Every time I have a CTD. Even when I delete only organ gun I have CTD as well.
Could you please explain to me (cause It seems I'm just to dumn to know the 'how') what should be deleted and from where exactly?
Regards
I've managed to remove both units and the cannon balls' traces are back again.
But trying to make the Steam ships as they are in the vanilla game is...well it's over my head honestly.
You've written to delete organ gun and the rest of the additional units that aren't from NTW (at least I understand this that way). Every time I have a CTD. Even when I delete only organ gun I have CTD as well.
Could you please explain to me (cause It seems I'm just to dumn to know the 'how') what should be deleted and from where exactly?
Regards
It's long & difficult to explain ; you have ctd because each unit I made is part of a net ;
removing the units:
you have to clean everything which is part ( belongs) to that unit .
mainly in : building_units_allowed_tables ,
unit_stats_land_tables , units_tables , units_to_exclusive_faction_permissions_tables,...........;
look for the unit & destroy each of the line (s) mentioning the same name
BTW what's so bad about ETW units imported ?
About the steam ship ; I didn't touch them ; but maybe because I have modded projectiles (...)
I don't understand quite well what's the problem about the steam ship.
Explain how it should be
removing the units:
you have to clean everything which is part ( belongs) to that unit .
mainly in : building_units_allowed_tables ,
unit_stats_land_tables , units_tables , units_to_exclusive_faction_permissions_tables,...........;
look for the unit & destroy each of the line (s) mentioning the same name
BTW what's so bad about ETW units imported ?
About the steam ship ; I didn't touch them ; but maybe because I have modded projectiles (...)
I don't understand quite well what's the problem about the steam ship.
Explain how it should be
Perhaps I wasn't clear...my bad
When I 'train' an Ironclad in a campaign or choose it in a custom battle it has 80 guns but during the battle it has misteriously only 44 guns. Every time I remove your mod from the main game directory and start a game Ironclads during the battles have their 80 guns. When I put your mod in the game's dir they revert to 44 guns. (the same goes with both steam ships)
About ETW imported units. I don't know why but they drasticaly reduce FPS when I use them so I needed them to be removed.
When I 'train' an Ironclad in a campaign or choose it in a custom battle it has 80 guns but during the battle it has misteriously only 44 guns. Every time I remove your mod from the main game directory and start a game Ironclads during the battles have their 80 guns. When I put your mod in the game's dir they revert to 44 guns. (the same goes with both steam ships)
About ETW imported units. I don't know why but they drasticaly reduce FPS when I use them so I needed them to be removed.
Now I understand why
exemple for Steam_Ship_80
the vanilla is
naval_12_pounder
naval_12_pounder
naval_32_pounder
naval_32_pounder
naval_32_pounder
and the mod is
naval_18_pounder_lr
naval_carronade_42_pounder
naval_18_pounder
naval_carronade_64_pounder
naval_carronade_42_pounder
so what you lose in canon number (the mod) is replaced by variation fire power .
try ; you should see a difference when aiming at the sails ; any way this is easy to fix
exemple for Steam_Ship_80
the vanilla is
naval_12_pounder
naval_12_pounder
naval_32_pounder
naval_32_pounder
naval_32_pounder
and the mod is
naval_18_pounder_lr
naval_carronade_42_pounder
naval_18_pounder
naval_carronade_64_pounder
naval_carronade_42_pounder
so what you lose in canon number (the mod) is replaced by variation fire power .
try ; you should see a difference when aiming at the sails ; any way this is easy to fix
I've managed succesfully to change steam ships' cannons to their vanilla numbers. I'm a person that believes the more the better :)
So, all I wanted to change has been changed with your help. Thank you very much!
But...I've also donwloaded your Napoleon Total War Patch2 and I have yet another problem I cannot resolve no matter what I do. It's about unit limits i.eq in Data.pack, Patch.pack and your NapMod.pack I've changed the availability of certain units like Hungarian Grenadiers or Moscow Musketeers to a higher number and it worked just fine. After using Napoleon Total War Patch2 those changes reverted to the vanilla ones. So, instead 20 Hungarian Grenadiers I can only have 10 again. Every time I want to change this in Patch2.pack the game crasher.
Any idea what to do?
So, all I wanted to change has been changed with your help. Thank you very much!
But...I've also donwloaded your Napoleon Total War Patch2 and I have yet another problem I cannot resolve no matter what I do. It's about unit limits i.eq in Data.pack, Patch.pack and your NapMod.pack I've changed the availability of certain units like Hungarian Grenadiers or Moscow Musketeers to a higher number and it worked just fine. After using Napoleon Total War Patch2 those changes reverted to the vanilla ones. So, instead 20 Hungarian Grenadiers I can only have 10 again. Every time I want to change this in Patch2.pack the game crasher.
Any idea what to do?
Just to understand ..................
before I search ; This is the line of Moscow....
custom_unit58 Moscow Musketeers infantry infantry_line 800 800 2 650 160 27 True infantry_generic placeholder placeholder Inf_Line_Russian_Moscow_Musketeers global 1 mp_infantry True True True 0 False 1 line_infantry False
The n° after "global" which is "1" is the unit n° limit ;
normally if you write "0" (zero) instead of 1 those are illimited ; and so one ; 3 is 3 units limited ; 4 is 4 units .....etc .... so you mean this is not working now ?
before I search ; This is the line of Moscow....
custom_unit58 Moscow Musketeers infantry infantry_line 800 800 2 650 160 27 True infantry_generic placeholder placeholder Inf_Line_Russian_Moscow_Musketeers global 1 mp_infantry True True True 0 False 1 line_infantry False
The n° after "global" which is "1" is the unit n° limit ;
normally if you write "0" (zero) instead of 1 those are illimited ; and so one ; 3 is 3 units limited ; 4 is 4 units .....etc .... so you mean this is not working now ?
Yes. All units have their vanilla limitations. It's funny now with my British Campaign; I've changed limits for Foot Guards from 4 to 12 and trained 12 of them. After I've used this patch their limit returned to 4 and now on the campaign map when I highlight them I see: 'this unit is blah blah...you have 12 out of 4 units' :)
I will release a mod in which the Egyptian campaign is Unlocked
Playable faction:
English , Ottoman , Al Mahdi , Bedouin
http://www.hiboox.fr/go/images/humour/napoleon-2010-05-04-11-02-59-03,81254725d41c59d90fe29c3c26af5627.jpg.html
http://www.hiboox.fr/go/images/humour/napoleon-2010-05-04-14-49-04-25,cc319261d4f13fd4903d1d0c23955e4a.jpg.html
http://www.hiboox.fr/go/images/humour/napoleon-2010-05-04-15-03-04-89,c01b2f6888f01f5e22fe53f79b2b16c5.jpg.html
As you can see on the last picture the 88 foot has his n° units unlocked
Playable faction:
English , Ottoman , Al Mahdi , Bedouin
http://www.hiboox.fr/go/images/humour/napoleon-2010-05-04-11-02-59-03,81254725d41c59d90fe29c3c26af5627.jpg.html
http://www.hiboox.fr/go/images/humour/napoleon-2010-05-04-14-49-04-25,cc319261d4f13fd4903d1d0c23955e4a.jpg.html
http://www.hiboox.fr/go/images/humour/napoleon-2010-05-04-15-03-04-89,c01b2f6888f01f5e22fe53f79b2b16c5.jpg.html
As you can see on the last picture the 88 foot has his n° units unlocked
Tanauser can you explain me how to unlock DLC for Napoleon, i really wont learn
Here is my email ivica121@gmail.com
If you want.
Here is my email ivica121@gmail.com
If you want.
It will be faster for me to make a mod without anything else fancy no special effect , no special sounds ............
many people are asking for just the DLC unlocked ;
Is that what you want ?
many people are asking for just the DLC unlocked ;
Is that what you want ?
Yes just clean DLC without any effect or units from Empire, can you upload this?
OK I'll do that tomorrow
Tomorrow I will put the coalition Pack merged with this one
Tanauser do you want upload clean DLC (15 dlc, and coalition Pack). Please.
I already did it and people start complaining about the job ...
The Vanilla is bugged , so what I am doing is correcting the bugs ; when I leave the bugs and do the DLC ; it's another complaint ;
Why do you think I have corrected the
12 , 18 , 6 , 8 ,9 pounder shots ???????
It is because those shots contain a bug ; those cannon are firing in the ground if there is an obstacle in front of them ....instead of this they should be able to fire above it ....
If You want to remove this correction ; it is very simple:
Open the pack with the PFM and delete
the PROJECTILES_TABLES tab than you will recover the vanilla settings
The Vanilla is bugged , so what I am doing is correcting the bugs ; when I leave the bugs and do the DLC ; it's another complaint ;
Why do you think I have corrected the
12 , 18 , 6 , 8 ,9 pounder shots ???????
It is because those shots contain a bug ; those cannon are firing in the ground if there is an obstacle in front of them ....instead of this they should be able to fire above it ....
If You want to remove this correction ; it is very simple:
Open the pack with the PFM and delete
the PROJECTILES_TABLES tab than you will recover the vanilla settings
I am not complaining about your latest DLC, only problem what i have, was CTD when i launching battle of Friedland. But you are mad with reason, because others people are complaining, they do not know what they want, clean DLC or DLC with mods.
So ; you have my latest Pack from yesterday ...
in which I have done the job upon friedland removed ctd ; unit limits + projectiles bugs ?
there was a guy yesterday that complained that I have
"ruined " his campaign ; that was the top !
I was so pissed off that I have removed the torrent
anyway if you don't have the pack I 'll give you a link
in which I have done the job upon friedland removed ctd ; unit limits + projectiles bugs ?
there was a guy yesterday that complained that I have
"ruined " his campaign ; that was the top !
I was so pissed off that I have removed the torrent
anyway if you don't have the pack I 'll give you a link
Please can you give me a link, and can you tell me how to turn on shaking camera.
search for : Napoleon total War DLC reloaded
it's all over torrents site
You know why I have corrected the shots
12 , 18 , 6 , 8 ,9 pounder ?
It is because those shots contain a bug ; those cannon are firing in the ground if there is an obstacle in front of them ....instead of this they should be able to fire above it ....
If You want to remove this correction ; it is very simple:
Open the pack with the PFM and delete
the PROJECTILES_TABLES tab than you will recover the vanilla settings
12 , 18 , 6 , 8 ,9 pounder ?
It is because those shots contain a bug ; those cannon are firing in the ground if there is an obstacle in front of them ....instead of this they should be able to fire above it ....
If You want to remove this correction ; it is very simple:
Open the pack with the PFM and delete
the PROJECTILES_TABLES tab than you will recover the vanilla settings
Don't give up !
just download the right tool to open it
http://www.twcenter.net/forums/downloads.php?do=file&id=2791
just download the right tool to open it
http://www.twcenter.net/forums/downloads.php?do=file&id=2791
Tanauser please do you wont upload clean DLC.
give me your email
Open the pack and delete
the PROJECTILES_TABLES tab than you will recover the vanilla settings
the PROJECTILES_TABLES tab than you will recover the vanilla settings
Tanauser here is ivica121@gmail.com
Tanauser :
Thank you for all your hard work on your uploads ...
Please don't stop what you do because of a few people ... there are some of us who are very thankfull and apreciate your work.
To me you are the best and I thank very much for all you do for us .
Thank you from Portugal ... ;)
Thank you for all your hard work on your uploads ...
Please don't stop what you do because of a few people ... there are some of us who are very thankfull and apreciate your work.
To me you are the best and I thank very much for all you do for us .
Thank you from Portugal ... ;)
You are welcome
Here are my next units I just made ; to play my new Mod on the Egyptian Campaign
so the mod is going to be a Pirate mod with a
British Sudan campaign
http://www.hiboox.fr/go/images/divers/victorian-british-inf,6c1bf8fdda17f56509d91b7695007e35.jpg.html
http://www.hiboox.fr/go/images/divers/victorian-british-inf2,b5fb3faac6e08e4c1f433b0ddf9fbb4c.jpg.html
Here are my next units I just made ; to play my new Mod on the Egyptian Campaign
so the mod is going to be a Pirate mod with a
British Sudan campaign
http://www.hiboox.fr/go/images/divers/victorian-british-inf,6c1bf8fdda17f56509d91b7695007e35.jpg.html
http://www.hiboox.fr/go/images/divers/victorian-british-inf2,b5fb3faac6e08e4c1f433b0ddf9fbb4c.jpg.html
my personal opinion (for anyone who cares) is that you shouldn't have mods in your updates because if we want mods we'll download them.
How do I get rid of ALL your mods and "fixes" from all of the patch files and the Peninsula Campaign? I want to use other mods but since you tampered with everything it won't work. So can you tell me how to undo all the stuff you did?
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